Brawl Star is now officially released on the Play Store and App Store is available to download now. With over 2 million users pre-registered the game. The pre-registered users will get free character skin.
In the original article below, you can learn more about the game and its mechanics. Brawl Stars can also be downloaded from the link below.
A huge mobile game company with a plenty of trendsetter game like Clash Of Clans and Clash Royale has come along again with a new type of game. Brawl Stars, just released on the App Store and Google Play. Brawl Stars is an isometric multiplayer shooter where people compete in team-based 3-minute matches. Bringing a variety of cartoon characters that are very similar to Supercell’s other games.
Brawl Stars has been in soft launch for some time, people have already got to try their hands on the game. Still, Supercell saw 2 million pre-registrations when they opened on November 14. I’d expect a major flood of activity in the next few days here, which is the benefit you get from being one of the most prominent.
Supercell mentioned Brawl Stars as a “fast-paced multiplayer battle royale” but you shouldn’t expect a Fortnite or PUBG-style experience.
Instead, Brawl Stars is more like a MOBA-like shooter in which three teams face each other as unique Brawler heroes that can be customized with unlockable skins.
It can play by solo, but Brawl Stars is built for multiplayer battle. With four different modes and a Brawlers to upgrade and master.
It’s much more ambitious on a technical level than Clash Royale, which already a big step forward in the real-time mobile multiplayer game. People’s expectations about mobile multiplayer can do are dramatically different in a post-Fortnite world. Brawl Stars seems to be based on a similar social strategy with a focus on 3 vs 3 battles.
Supercell continues to make fluid moves away from its current games so to avoid cannibalizing its players. This makes sense because the developer plans to make money from Clash Royale and Clash of Clans in the coming years. I wonder why Supercell did not use the recognizable Clash of Clans characters and styles. Especially since the developer has already proven it can fit just about any video game stereotype into that aesthetic.